The Marketplace

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Phillip McGregor: The Marketplace (2018, Phalanx Games Design)

Published Feb. 16, 2018 by Phalanx Games Design.

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This is a follow-on project from Orbis Mundi 2 which covered the real background of the Medieval period, dealing with all the myriad of details pretty much every role playing game to date gets wrong.

The Marketplace is a massive book covering not just what items were available and what they actually (or were likely) to cost it also covers the economic underpinnings of trade and commerce. This allows a GM to tailor the prices (mainly from the 14th century) for a specific period within the overall range covered (the 11th to the 14th centuries).

For example, the nonsense that every RPG since the original D&D has peddled to the effect that Longbows are somehow worth more than a sword when, historically (depending on the 'sword') the reverse was true ... massively so ... is not followed in the book ... the real cost of a Longbow was not the …

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