#ttrpg

See tagged statuses in the local Bolhaverso community

Wizards RPG Team: Journeys Through the Radiant Citadel (Hardcover, 2022, Wizards of the Coast)

An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying …

A good idea, but with not enough focus

I really do appreciate that the authors were trying to explore settings with a different perspective than the pseudo-European/North American cultural base used for most #DnD settings.

But since this 224 page book is split up between 13 adventures and 15 cultures, the glimpses we get of each culture is so frustratingly brief. As someone who wants their settings to come with lots of details, this would make it difficult for me to bring the cultures in question truly come alive. In lieu of further detail, it might have helped if they had spelled out which culture each setting is based on - in some cases it was fairly easy for me to guess, but in others I was unsure.

I also have to admit, I prefer running campaigns where the PCs largely stay in one particular region rather than traveling around - and when they do travel around, there …

wants to read Aussaat und Kosmos by Erich von Däniken (Bastei-Lübbe-Taschenbuch -- Bd. 60276 : Sachbuch)

Erich von Däniken: Aussaat und Kosmos (German language, 1990, Lübbe) No rating

Reading dodgy conspiracy theories for #ttrpg inspiration was rather popular, 10-20 years ago.

Of course, back then most of us weren't as aware of the racism underlying many of these fantasies (I certainly wasn't). And now that conspiracy fantasies have become mainstream thanks to the resurgence of #fascism , this approach has lost a lot of its shine.

Keith Baker: Chronicles of Eberron (2022, Keith Baker Presents)

Useful for the hardcore Eberron fan

This book by @hellcowkeith@dice.camp is not a book that focuses on a specific topic and covers that topic in detail, like the assorted 3.5 books for Eberron did. It is best to see it as a collection of essays on a variety of niche topics - some of which are very niche, such two minor gnome subcultures.

Some of the chapters are broader in scope, and personally I found the chapter on the Overlords, The Dark Six, and the lore and folk-lore about undead the most useful. As an amateur folklorist, I especially appreciated the last one - to run good adventures about monsters, you should not only contemplate their stats, but also what the people within the world know about them, and what kinds of stories they tell.

Fans of Keith Baker's previous work will find plenty to like here, but I see this work to be more for …

Richard Kühnau: Schlesische Sagen 1 - Spuk- und Gespenstersagen (1910, B.G. Teubner)

The people know a strange legend of the Sibyl. Sybylla or the Sibylle is known to them as a great prophetess who is doing penance in an old tower for her sins. The most abominable monsters are in this tower, for example snakes, lizards, newts, turtles, and all kinds of vermin. The people - at least those who have not received an education on this matter, imagine turtles as flying monsters.

[...]

Then, finally, a turtle flew after [the duke of Lichtenstein] in order to tear him apart. However, it had no power over the fleeing man, as he had already passed the boundary [of the Sibyl's realm].

Schlesische Sagen 1 - Spuk- und Gespenstersagen by  (Schlesische Sagen, #1)

In case you need a new #dnd / #ttrpg monster: I present to you the flying turtle!