Solo Gamemaster's Guide

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Geek Gamers: Solo Gamemaster's Guide (EBook, Modiphius Entertainment)

eBook, 184 pages

English language

Published by Modiphius Entertainment.

ISBN:
978-1-80281-047-9
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4 stars (2 reviews)

Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do. Inside this book, you’ll discover: • System-neutral tricks for wondering “what happens next?” • How to avoid the dreaded ‘yes/no’ dead end (and making oracles work for you) • The biggest mistake most new GMs make... and what to do instead • The 10 mindsets of a successful solo GM • 70+ pages of essential random tables and lists • Step-by-step examples of soloing many popular rule sets including Achtung! Cthulhu, Index Card RPG, and the world’s most popular tabletop roleplaying game—along with the principles that make these sessions work

1 edition

reviewed Solo Gamemaster's Guide by Geek Gamers

Delivers on its promise to help make solo gaming compelling

5 stars

#SoloClub #TTRPG

I've been an avid tabletop roleplaying gamer since the Satanic Panic, and while I'd played with using random tables or oracles to try to run solo games to feed my thirst to play, they didn't flow well or reproduce the thrill of "playing to find out". The closest I came to solo roleplaying success might have been old Traveller's character generation, where as I rolled the career that the character went through, I imagined what each roll of the dice meant. What happened during that period of service to get the character that +1 in Bribery? Of course, the fact that a character could die during character creation added some of the surprise or thrill that seemed to be missing from other attempts at solo play. Fast forward to the pandemic in 2020, and even though I had been playing games online for years, I found that because …

Decent introduction, but somewhat lacking

4 stars

Seems like this is more geared towards D&D and F20-style games than the games that I gravitate towards. Some useful tips, but overall I'm not certain if I got everything I should out of it. I did like the advice about skipping character creation, but the systems propose in the book feels pretty weak when compared with systems like Mythic, Push, or any of the other myriad of solo systems.