#ttrpg

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The Midgard campaign setting is the oldest German #ttrpg / # pnpde setting out there, dating back to 1981. And would probably have invested more time in learning about it if the following reasons hadn't made me leery of it:

  • A rules system which has seemingly ignored all innovations in RPG game mechanics of the last few decades (at least, that was the case for the edition I was familiar with, which was largely published in the 00s).
  • The refusal of the publisher to sell PDF versions of their books. I mean, it's their intellectual property and their choice if they don't want to. But I've had to move my RPG book collection through five moves between different cities, and moving that many books only gets more aggravating as it gets older.

(Yes, I assume I could simply pirate scanned PDFs of these books, but at my income level I …

I've never played or run a Heavy Gear campaign, but this was one of the settings I've just read for pleasure, back in the day where I had more time for pleasure reading.

Too bad the setting never finished its storyline...

#ttrpg

This is my top " #GURPS book I never knew I needed, but now never want to do without."

GURPS Powers is the big showcase for what the GURPS 4E rules can do if you put your mind to it, and if you want to run any GURPS campaigns where the characters have "special powers" of some sort, you should probably take a look. #ttrpg

The mixture of a fantasy world with real world cultures and religions certainly makes this #GURPS setting one of the more unique fantasy #ttrpg settings. Its design doesn't quite fit modern standards - for instance, the widespread sexism in human cultures is rather problematic in terms of inclusivity. Still, with the right group that wishes to engage with it, you could run some very rewarding campaigns in it.

C. J. Carella: GURPS War Against the Chtorr (Steve Jackson Games) (Paperback, Steve Jackson Games) No rating

I've replaced most of my physical collection of #GURPS 3E books with their ebook counterparts - nostalgia or no, they just took up too much shelf space.

The main exceptions were licensed books, since the licenses have long since expired and Steve Jackson Games can no longer sell them. And GURPS War Against the Cthorr holds a special place in my heart among these books, since the notion of an alien biological invasion was utterly fascinating when I read it - and it still is. After all, while you can "hunt bugs" with the usual array of weapons available to typical adventurers, what do you do when a hostile ecosystem transforms your world into theirs? How do you fight that? #ttrpg

reviewed Solo Gamemaster's Guide by Geek Gamers

Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the …

Delivers on its promise to help make solo gaming compelling

5 stars

#SoloClub #TTRPG

I've been an avid tabletop roleplaying gamer since the Satanic Panic, and while I'd played with using random tables or oracles to try to run solo games to feed my thirst to play, they didn't flow well or reproduce the thrill of "playing to find out". The closest I came to solo roleplaying success might have been old Traveller's character generation, where as I rolled the career that the character went through, I imagined what each roll of the dice meant. What happened during that period of service to get the character that +1 in Bribery? Of course, the fact that a character could die during character creation added some of the surprise or thrill that seemed to be missing from other attempts at solo play. Fast forward to the pandemic in 2020, and even though I had been playing games online for years, I found that because …